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Building a Widget

Refer to Widgets to learn more about widgets.Refer to Adding A Widget for information about adding a widget to Graffiti.

To build your own widget, you need to complete the following steps:
  1. Create a class which derives from Graffiti.Core.Widget and is marked as being Serializable.
  2. Add the WidgetInfo attribute and specify a unique ID (Guid), a name, and a description.
  3. Implement the abstract methods of Widget (RenderData and Name) described below.
  4. Compile and add to the bin directory.

Last edited Mar 31, 2010 at 6:46 PM by jkillebrew, version 1


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